websocket-canvas/ts/app.ts

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2021-08-24 17:21:14 +00:00
class CanvasController {
private canvas: HTMLCanvasElement;
private canvasDiv: HTMLDivElement;
private ctx: CanvasRenderingContext2D | null;
private isMouseDown: boolean = false;
private x: number = 0;
private y: number = 0;
constructor() {
this.canvas = document.createElement("canvas");
this.canvasDiv = document.querySelector("#canvas") as HTMLDivElement;
this.canvasDiv.appendChild(this.canvas);
this.canvas.width = this.canvas.offsetWidth;
this.canvas.height = this.canvas.offsetHeight;
this.ctx = this.canvas.getContext("2d");
// Events
this.canvasDiv.addEventListener("mousedown", e => this.onMouseDown(e));
this.canvasDiv.addEventListener("mouseup", () => this.onMouseUp());
this.canvasDiv.addEventListener("mousemove", e => this.onMouseMove(e));
}
onMouseDown(event: MouseEvent) {
this.isMouseDown = true;
this.x = event.clientX;
this.y = event.clientY;
}
onMouseUp() {
this.isMouseDown = false;
}
onMouseMove(event: MouseEvent) {
if (!this.isMouseDown || !this.ctx) {
return;
}
this.ctx.beginPath();
this.ctx.moveTo(this.x, this.y);
this.ctx.lineTo(event.clientX, event.clientY);
this.ctx.lineWidth = 1;
this.ctx.stroke();
this.x = event.clientX;
this.y = event.clientY;
}
}
const app = new CanvasController();
export { app };