class CanvasController { private canvas: HTMLCanvasElement; private canvasDiv: HTMLDivElement; private ctx: CanvasRenderingContext2D | null; private isMouseDown: boolean = false; private x: number = 0; private y: number = 0; constructor() { this.canvas = document.createElement("canvas"); this.canvasDiv = document.querySelector("#canvas") as HTMLDivElement; this.canvasDiv.appendChild(this.canvas); this.canvas.width = this.canvas.offsetWidth; this.canvas.height = this.canvas.offsetHeight; this.ctx = this.canvas.getContext("2d"); // Events this.canvasDiv.addEventListener("mousedown", e => this.onMouseDown(e)); this.canvasDiv.addEventListener("mouseup", () => this.onMouseUp()); this.canvasDiv.addEventListener("mousemove", e => this.onMouseMove(e)); } onMouseDown(event: MouseEvent) { this.isMouseDown = true; this.x = event.clientX; this.y = event.clientY; } onMouseUp() { this.isMouseDown = false; } onMouseMove(event: MouseEvent) { if (!this.isMouseDown || !this.ctx) { return; } this.ctx.beginPath(); this.ctx.moveTo(this.x, this.y); this.ctx.lineTo(event.clientX, event.clientY); this.ctx.lineWidth = 1; this.ctx.stroke(); this.x = event.clientX; this.y = event.clientY; } } const app = new CanvasController(); export { app };