Refactored to use canvasUtility
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@ -9,7 +9,7 @@
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</body>
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<style>
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#canvas > canvas {
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#canvas {
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width: 500px;
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height: 500px;
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border: 1px solid black;
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61
ts/app.ts
61
ts/app.ts
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@ -1,9 +1,11 @@
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import CanvasUtil from "./canvas-util/canvasUtil.js";
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import Coordinates from "./canvas-util/coordinates.js";
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class CanvasReceiverController {
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private canvasDiv: HTMLDivElement;
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private canvas!: HTMLCanvasElement;
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private ctx!: CanvasRenderingContext2D | null;
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private canvasDiv: HTMLDivElement;
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private canvasUtil: CanvasUtil;
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private ws: WebSocket;
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private coordinates?: Coordinates;
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/**
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* Represents whether the app is waiting for the first coordinates of a draw path. If lineTo
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@ -14,8 +16,12 @@ class CanvasReceiverController {
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constructor() {
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this.canvasDiv = document.querySelector('#canvas') as HTMLDivElement;
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this.canvasUtil = new CanvasUtil(this.canvasDiv.offsetWidth, this.canvasDiv.offsetHeight);
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this.createCanvas();
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if (!this.canvasUtil.isCanvasApiSupported) {
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alert('Canvas API unavailable, drawing will not work!');
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}
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this.ws = new WebSocket('ws://localhost:8081', 'json');
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@ -23,16 +29,9 @@ class CanvasReceiverController {
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this.ws.onopen = () => this.ws.send('RECEIVER');
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}
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private createCanvas() {
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this.canvas = document.createElement('canvas');
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this.canvasDiv.appendChild(this.canvas);
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this.canvas.width = this.canvas.offsetWidth;
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this.canvas.height = this.canvas.offsetHeight;
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if (!this.canvas.getContext) {
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alert('Canvas API unavailable, drawing will not work!');
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} else {
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this.ctx = this.canvas.getContext('2d');
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}
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createCanvas() {
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const canvas = this.canvasUtil.getCanvas();
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this.canvasDiv.appendChild(canvas);
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}
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processMessage(message: MessageEvent<any>) {
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@ -54,56 +53,30 @@ class CanvasReceiverController {
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startDrawing() {
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console.log('Received START command');
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if (!this.ctx) {
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return;
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}
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this.firstCoordinates = true;
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}
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stopDrawing() {
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if (!this.ctx) {
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return;
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}
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this.canvasUtil.stopPath();
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}
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private clear() {
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clear() {
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this.canvasDiv.removeChild(this.canvas);
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this.canvasUtil.recreateCanvas();
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this.createCanvas();
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}
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draw(coordinates: Coordinates) {
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if (!this.ctx) {
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return;
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}
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this.ctx.beginPath();
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if (this.coordinates) {
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this.ctx.moveTo(this.coordinates.x, this.coordinates.y);
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}
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if (this.firstCoordinates) {
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this.firstCoordinates = false;
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} else {
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this.ctx.lineTo(coordinates.x, coordinates.y);
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this.canvasUtil.startPath(coordinates);
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}
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this.ctx.stroke();
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this.coordinates = coordinates;
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this.canvasUtil.draw(coordinates);
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}
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}
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class Coordinates {
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public x: number;
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public y: number;
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constructor(x: number, y: number) {
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this.x = x;
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this.y = y;
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}
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}
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const app = new CanvasReceiverController();
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export { app };
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@ -0,0 +1,77 @@
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import Coordinates from "./coordinates.js";
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export default class CanvasUtil {
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private canvas?: HTMLCanvasElement;
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private ctx?: CanvasRenderingContext2D | null;
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private canvasWidth: number;
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private canvasHeight: number;
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private currentCoordinates: Coordinates;
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public paths: Coordinates[][] = [];
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public currentPath: Coordinates[] = [];
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constructor(canvasWidth: number, canvasHeight: number) {
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this.currentCoordinates = new Coordinates(0, 0);
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this.canvasWidth = canvasWidth;
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this.canvasHeight = canvasHeight;
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this.createCanvas();
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}
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public getCanvas(): HTMLCanvasElement {
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if (!this.canvas) {
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this.createCanvas();
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}
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return this.canvas!;
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}
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public recreateCanvas() {
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this.createCanvas();
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return this.canvas;
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}
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public startPath(coordinates: Coordinates) {
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this.currentPath.push(coordinates);
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this.currentCoordinates = coordinates;
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}
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public stopPath() {
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if (this.currentPath.length) {
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this.paths.push(this.currentPath);
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}
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this.currentPath = [];
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}
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public draw(coordinates: Coordinates) {
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if (!this.ctx) {
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throw new Error('No canvas context available!');
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}
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this.ctx.beginPath();
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this.ctx.moveTo(this.currentCoordinates.x, this.currentCoordinates.y);
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this.ctx.lineTo(coordinates.x, coordinates.y);
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this.ctx.lineWidth = 1;
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this.ctx.stroke();
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this.currentPath.push(coordinates);
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this.currentCoordinates = coordinates;
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}
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/**
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* States whether the canvas API is supported by the browser and whether
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* drawing will work
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*/
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public get isCanvasApiSupported(): boolean {
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return !!this.ctx;
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}
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private createCanvas() {
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this.canvas = document.createElement('canvas');
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this.canvas.width = this.canvasWidth;
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this.canvas.height = this.canvasHeight;
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if (this.canvas.getContext) {
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this.ctx = this.canvas.getContext('2d');
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}
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}
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}
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@ -0,0 +1,9 @@
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export default class Coordinates {
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public x: number;
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public y: number;
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constructor(x: number, y: number) {
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this.x = x;
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this.y = y;
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}
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}
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