Refactored to use canvasUtility

This commit is contained in:
Robin Steinberg 2021-08-26 19:50:23 +02:00
parent eb3236f3cd
commit 9058ee8e24
4 changed files with 105 additions and 46 deletions

View File

@ -9,7 +9,7 @@
</body>
<style>
#canvas > canvas {
#canvas {
width: 500px;
height: 500px;
border: 1px solid black;

View File

@ -1,21 +1,27 @@
import CanvasUtil from "./canvas-util/canvasUtil.js";
import Coordinates from "./canvas-util/coordinates.js";
class CanvasReceiverController {
private canvasDiv: HTMLDivElement;
private canvas!: HTMLCanvasElement;
private ctx!: CanvasRenderingContext2D | null;
private canvasDiv: HTMLDivElement;
private canvasUtil: CanvasUtil;
private ws: WebSocket;
private coordinates?: Coordinates;
/**
* Represents whether the app is waiting for the first coordinates of a draw path. If lineTo
* is called with the first pair of coordinates, every path will be connected. Therefore this
* variable is needed to prevent drawing a line to the first pair of coordinates.
*/
private firstCoordinates: boolean = false;
private firstCoordinates: boolean = false;
constructor() {
this.canvasDiv = document.querySelector('#canvas') as HTMLDivElement;
this.canvasUtil = new CanvasUtil(this.canvasDiv.offsetWidth, this.canvasDiv.offsetHeight);
this.createCanvas();
if (!this.canvasUtil.isCanvasApiSupported) {
alert('Canvas API unavailable, drawing will not work!');
}
this.ws = new WebSocket('ws://localhost:8081', 'json');
@ -23,16 +29,9 @@ class CanvasReceiverController {
this.ws.onopen = () => this.ws.send('RECEIVER');
}
private createCanvas() {
this.canvas = document.createElement('canvas');
this.canvasDiv.appendChild(this.canvas);
this.canvas.width = this.canvas.offsetWidth;
this.canvas.height = this.canvas.offsetHeight;
if (!this.canvas.getContext) {
alert('Canvas API unavailable, drawing will not work!');
} else {
this.ctx = this.canvas.getContext('2d');
}
createCanvas() {
const canvas = this.canvasUtil.getCanvas();
this.canvasDiv.appendChild(canvas);
}
processMessage(message: MessageEvent<any>) {
@ -54,56 +53,30 @@ class CanvasReceiverController {
startDrawing() {
console.log('Received START command');
if (!this.ctx) {
return;
}
this.firstCoordinates = true;
}
stopDrawing() {
if (!this.ctx) {
return;
}
this.canvasUtil.stopPath();
}
private clear() {
clear() {
this.canvasDiv.removeChild(this.canvas);
this.canvasUtil.recreateCanvas();
this.createCanvas();
}
draw(coordinates: Coordinates) {
if (!this.ctx) {
return;
}
this.ctx.beginPath();
if (this.coordinates) {
this.ctx.moveTo(this.coordinates.x, this.coordinates.y);
}
if (this.firstCoordinates) {
this.firstCoordinates = false;
} else {
this.ctx.lineTo(coordinates.x, coordinates.y);
this.canvasUtil.startPath(coordinates);
}
this.ctx.stroke();
this.coordinates = coordinates;
this.canvasUtil.draw(coordinates);
}
}
class Coordinates {
public x: number;
public y: number;
constructor(x: number, y: number) {
this.x = x;
this.y = y;
}
}
const app = new CanvasReceiverController();
export { app };

View File

@ -0,0 +1,77 @@
import Coordinates from "./coordinates.js";
export default class CanvasUtil {
private canvas?: HTMLCanvasElement;
private ctx?: CanvasRenderingContext2D | null;
private canvasWidth: number;
private canvasHeight: number;
private currentCoordinates: Coordinates;
public paths: Coordinates[][] = [];
public currentPath: Coordinates[] = [];
constructor(canvasWidth: number, canvasHeight: number) {
this.currentCoordinates = new Coordinates(0, 0);
this.canvasWidth = canvasWidth;
this.canvasHeight = canvasHeight;
this.createCanvas();
}
public getCanvas(): HTMLCanvasElement {
if (!this.canvas) {
this.createCanvas();
}
return this.canvas!;
}
public recreateCanvas() {
this.createCanvas();
return this.canvas;
}
public startPath(coordinates: Coordinates) {
this.currentPath.push(coordinates);
this.currentCoordinates = coordinates;
}
public stopPath() {
if (this.currentPath.length) {
this.paths.push(this.currentPath);
}
this.currentPath = [];
}
public draw(coordinates: Coordinates) {
if (!this.ctx) {
throw new Error('No canvas context available!');
}
this.ctx.beginPath();
this.ctx.moveTo(this.currentCoordinates.x, this.currentCoordinates.y);
this.ctx.lineTo(coordinates.x, coordinates.y);
this.ctx.lineWidth = 1;
this.ctx.stroke();
this.currentPath.push(coordinates);
this.currentCoordinates = coordinates;
}
/**
* States whether the canvas API is supported by the browser and whether
* drawing will work
*/
public get isCanvasApiSupported(): boolean {
return !!this.ctx;
}
private createCanvas() {
this.canvas = document.createElement('canvas');
this.canvas.width = this.canvasWidth;
this.canvas.height = this.canvasHeight;
if (this.canvas.getContext) {
this.ctx = this.canvas.getContext('2d');
}
}
}

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@ -0,0 +1,9 @@
export default class Coordinates {
public x: number;
public y: number;
constructor(x: number, y: number) {
this.x = x;
this.y = y;
}
}