Live preview - draw every coordinate

This commit is contained in:
Robin Steinberg 2021-08-25 22:57:21 +02:00
parent 5e13cbee14
commit 63d4e16fb8
2 changed files with 55 additions and 29 deletions

View File

@ -9,18 +9,10 @@
</body>
<style>
body {
margin: 0 0 0 0;
}
#canvas {
height: 100vh;
width: 100vw;
}
#canvas > canvas {
width: 100%;
height: 100%;
width: 500px;
height: 500px;
border: 1px solid black;
}
</style>
</html>

View File

@ -4,6 +4,13 @@ class CanvasReceiverController {
private ctx!: CanvasRenderingContext2D | null;
private ws: WebSocket;
/**
* Represents whether the app is waiting for the first coordinates of a draw path. The first
* coordinates need to be handled with the moveTo canvas method instead of lineTo, therefore
* this variable is needed to decide how to handle the next coordinates.
*/
private waiting: boolean = false;
constructor() {
this.canvasDiv = document.querySelector('#canvas') as HTMLDivElement;
@ -12,7 +19,7 @@ class CanvasReceiverController {
this.ws = new WebSocket('ws://localhost:8081', 'json');
this.ws.onmessage = message => this.processMessage(message);
this.ws.onopen = () => this.ws.send("RECEIVER");
this.ws.onopen = () => this.ws.send('RECEIVER');
}
private createCanvas() {
@ -20,34 +27,61 @@ class CanvasReceiverController {
this.canvasDiv.appendChild(this.canvas);
this.canvas.width = this.canvas.offsetWidth;
this.canvas.height = this.canvas.offsetHeight;
if (!this.canvas.getContext) {
alert('Canvas API unavailable, drawing will not work!');
} else {
this.ctx = this.canvas.getContext('2d');
}
}
processMessage(message: MessageEvent<any>) {
if (message.data === "CLEAR") {
this.canvasDiv.removeChild(this.canvas);
this.createCanvas();
} else {
switch (message.data) {
case 'CLEAR':
this.clear();
break;
case 'START':
this.startDrawing();
break;
case 'STOP':
this.stopDrawing();
break;
default:
this.draw(JSON.parse(message.data));
break;
}
}
draw(path: Coordinates[]) {
startDrawing() {
console.log('Received START command');
if (!this.ctx) {
return;
}
const first = path.shift();
this.ctx.beginPath();
this.waiting = true;
}
if (!first) {
stopDrawing() {
if (!this.ctx) {
return;
}
}
private clear() {
this.canvasDiv.removeChild(this.canvas);
this.createCanvas();
}
draw(coordinates: Coordinates) {
if (!this.ctx) {
return;
}
this.ctx.beginPath();
this.ctx.moveTo(first.x, first.y);
for (const cur of path) {
this.ctx.lineTo(cur.x, cur.y);
if (this.waiting) {
this.waiting = false;
this.ctx.moveTo(coordinates.x, coordinates.y);
} else {
this.ctx.lineTo(coordinates.x, coordinates.y);
}
this.ctx.lineWidth = 1;