Refactored drawing logic into separate class
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@ -9,7 +9,7 @@
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</body>
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<style>
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#canvas > canvas {
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#canvas {
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width: 500px;
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height: 500px;
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border: 1px solid black;
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90
ts/app.ts
90
ts/app.ts
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@ -1,39 +1,31 @@
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import Coordinates from "./canvas-util/coordinates.js";
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import CanvasUtil from "./canvas-util/canvasUtil.js";
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class CanvasController {
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private canvas: HTMLCanvasElement;
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private canvasUtil: CanvasUtil;
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private canvasDiv: HTMLDivElement;
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private ctx?: CanvasRenderingContext2D | null;
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private ws: WebSocket;
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private isMouseDown: boolean = false;
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private x: number = 0;
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private y: number = 0;
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private paths: Coordinates[][] = [];
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private currentPath: Coordinates[] = [];
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constructor() {
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this.canvas = document.createElement('canvas');
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this.canvasDiv = document.querySelector('#canvas') as HTMLDivElement;
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this.canvasUtil = new CanvasUtil(this.canvasDiv.offsetWidth, this.canvasDiv.offsetHeight);
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this.canvasDiv.appendChild(this.canvas);
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this.canvas.width = this.canvas.offsetWidth;
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this.canvas.height = this.canvas.offsetHeight;
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const canvas = this.canvasUtil.getCanvas();
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this.canvasDiv.appendChild(canvas);
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if (!this.canvas.getContext) {
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if (!this.canvasUtil.isCanvasApiSupported) {
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alert('Canvas API unavailable, drawing will not work!');
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} else {
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this.ctx = this.canvas.getContext('2d');
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}
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// Events
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if (this.ctx) {
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this.canvas.addEventListener('mousedown', e => this.onMouseDown(e));
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this.canvas.addEventListener('mouseup', () => this.onMouseUp());
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this.canvas.addEventListener('mousemove', e => this.onMouseMove(e));
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canvas.addEventListener('mousedown', e => this.onMouseDown(e));
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canvas.addEventListener('mouseup', () => this.onMouseUp());
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canvas.addEventListener('mousemove', e => this.onMouseMove(e));
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this.canvas.addEventListener('touchstart', e => this.onMouseDown(e.touches[0]));
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this.canvas.addEventListener('touchend', () => this.onMouseUp());
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this.canvas.addEventListener('touchmove', e => this.onMouseMove(e.touches[0]));
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canvas.addEventListener('touchstart', e => this.onMouseDown(e.touches[0]));
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canvas.addEventListener('touchend', () => this.onMouseUp());
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canvas.addEventListener('touchmove', e => this.onMouseMove(e.touches[0]));
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}
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this.ws = new WebSocket('ws://localhost:8081', 'json');
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@ -42,17 +34,18 @@ class CanvasController {
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onMouseDown(event: MouseEvent | Touch) {
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this.isMouseDown = true;
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this.x = event.clientX;
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this.y = event.clientY;
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this.currentPath = [new Coordinates(this.x, this.y)];
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this.startDrawing();
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const coordinates = new Coordinates(event.clientX, event.clientY);
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this.canvasUtil.startPath(coordinates);
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this.ws.send('START');
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this.ws.send(JSON.stringify(coordinates));
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}
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onMouseUp() {
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this.isMouseDown = false;
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this.paths.push(this.currentPath);
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// this.sendPath();
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this.stopDrawing()
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this.canvasUtil.stopPath();
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this.ws.send('STOP');
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}
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onMouseMove(event: MouseEvent | Touch) {
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@ -60,50 +53,13 @@ class CanvasController {
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return;
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}
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this.ctx!.beginPath();
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this.ctx!.moveTo(this.x, this.y);
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this.ctx!.lineTo(event.clientX, event.clientY);
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this.ctx!.lineWidth = 1;
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this.ctx!.stroke();
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const coordinates = new Coordinates(event.clientX, event.clientY);
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this.currentPath.push(coordinates);
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this.sendCoordindates(coordinates);
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this.x = event.clientX;
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this.y = event.clientY;
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}
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startDrawing() {
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this.ws.send('START');
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this.ws.send(JSON.stringify(new Coordinates(this.x, this.y)));
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}
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sendCoordindates(coordinates: Coordinates) {
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this.canvasUtil.draw(coordinates);
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this.ws.send(JSON.stringify(coordinates));
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}
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stopDrawing() {
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this.ws.send('STOP');
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}
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sendPath() {
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this.ws.send(JSON.stringify(this.currentPath));
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}
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}
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class Coordinates {
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public x: number;
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public y: number;
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constructor(x: number, y: number) {
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this.x = x;
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this.y = y;
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}
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}
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const app = new CanvasController();
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export { app };
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@ -0,0 +1,77 @@
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import Coordinates from "./coordinates.js";
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export default class CanvasUtil {
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private canvas?: HTMLCanvasElement;
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private ctx?: CanvasRenderingContext2D | null;
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private canvasWidth: number;
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private canvasHeight: number;
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private currentCoordinates: Coordinates;
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public paths: Coordinates[][] = [];
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public currentPath: Coordinates[] = [];
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constructor(canvasWidth: number, canvasHeight: number) {
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this.currentCoordinates = new Coordinates(0, 0);
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this.canvasWidth = canvasWidth;
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this.canvasHeight = canvasHeight;
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this.createCanvas();
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}
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public getCanvas(): HTMLCanvasElement {
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if (!this.canvas) {
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this.createCanvas();
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}
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return this.canvas!;
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}
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public recreateCanvas() {
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this.createCanvas();
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return this.canvas;
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}
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public startPath(coordinates: Coordinates) {
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this.currentPath.push(coordinates);
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this.currentCoordinates = coordinates;
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}
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public stopPath() {
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if (this.currentPath.length) {
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this.paths.push(this.currentPath);
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}
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this.currentPath = [];
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}
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public draw(coordinates: Coordinates) {
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if (!this.ctx) {
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throw new Error('No canvas context available!');
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}
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this.ctx.beginPath();
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this.ctx.moveTo(this.currentCoordinates.x, this.currentCoordinates.y);
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this.ctx.lineTo(coordinates.x, coordinates.y);
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this.ctx.lineWidth = 1;
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this.ctx.stroke();
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this.currentPath.push(coordinates);
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this.currentCoordinates = coordinates;
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}
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/**
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* States whether the canvas API is supported by the browser and whether
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* drawing will work
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*/
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public get isCanvasApiSupported(): boolean {
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return !!this.ctx;
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}
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private createCanvas() {
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this.canvas = document.createElement('canvas');
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this.canvas.width = this.canvasWidth;
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this.canvas.height = this.canvasHeight;
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if (this.canvas.getContext) {
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this.ctx = this.canvas.getContext('2d');
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}
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}
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}
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@ -0,0 +1,9 @@
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export default class Coordinates {
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public x: number;
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public y: number;
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constructor(x: number, y: number) {
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this.x = x;
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this.y = y;
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}
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}
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