Refactored drawing logic into separate class
This commit is contained in:
		
							
								
								
									
										92
									
								
								ts/app.ts
									
									
									
									
									
								
							
							
						
						
									
										92
									
								
								ts/app.ts
									
									
									
									
									
								
							@@ -1,39 +1,31 @@
 | 
			
		||||
import Coordinates from "./canvas-util/coordinates.js";
 | 
			
		||||
import CanvasUtil from "./canvas-util/canvasUtil.js";
 | 
			
		||||
 | 
			
		||||
class CanvasController {
 | 
			
		||||
    private canvas: HTMLCanvasElement;
 | 
			
		||||
    private canvasUtil: CanvasUtil;
 | 
			
		||||
    private canvasDiv: HTMLDivElement;
 | 
			
		||||
    private ctx?: CanvasRenderingContext2D | null;
 | 
			
		||||
    private ws: WebSocket;
 | 
			
		||||
 | 
			
		||||
    private isMouseDown: boolean = false;
 | 
			
		||||
    private x: number = 0;
 | 
			
		||||
    private y: number = 0;
 | 
			
		||||
 | 
			
		||||
    private paths: Coordinates[][] = [];
 | 
			
		||||
    private currentPath: Coordinates[] = [];
 | 
			
		||||
 | 
			
		||||
    constructor() {
 | 
			
		||||
        this.canvas = document.createElement('canvas');
 | 
			
		||||
        this.canvasDiv = document.querySelector('#canvas') as HTMLDivElement;
 | 
			
		||||
        this.canvasUtil = new CanvasUtil(this.canvasDiv.offsetWidth, this.canvasDiv.offsetHeight);
 | 
			
		||||
 | 
			
		||||
        this.canvasDiv.appendChild(this.canvas);
 | 
			
		||||
        this.canvas.width = this.canvas.offsetWidth;
 | 
			
		||||
        this.canvas.height = this.canvas.offsetHeight;
 | 
			
		||||
        const canvas = this.canvasUtil.getCanvas();
 | 
			
		||||
        this.canvasDiv.appendChild(canvas);
 | 
			
		||||
 | 
			
		||||
        if (!this.canvas.getContext) {
 | 
			
		||||
        if (!this.canvasUtil.isCanvasApiSupported) {
 | 
			
		||||
            alert('Canvas API unavailable, drawing will not work!');
 | 
			
		||||
        } else {
 | 
			
		||||
            this.ctx = this.canvas.getContext('2d');
 | 
			
		||||
        }
 | 
			
		||||
            // Events
 | 
			
		||||
            canvas.addEventListener('mousedown', e => this.onMouseDown(e));
 | 
			
		||||
            canvas.addEventListener('mouseup', () => this.onMouseUp());
 | 
			
		||||
            canvas.addEventListener('mousemove', e => this.onMouseMove(e));
 | 
			
		||||
 | 
			
		||||
        // Events
 | 
			
		||||
        if (this.ctx) {
 | 
			
		||||
            this.canvas.addEventListener('mousedown', e => this.onMouseDown(e));
 | 
			
		||||
            this.canvas.addEventListener('mouseup', () => this.onMouseUp());
 | 
			
		||||
            this.canvas.addEventListener('mousemove', e => this.onMouseMove(e));
 | 
			
		||||
 | 
			
		||||
            this.canvas.addEventListener('touchstart', e => this.onMouseDown(e.touches[0]));
 | 
			
		||||
            this.canvas.addEventListener('touchend', () => this.onMouseUp());
 | 
			
		||||
            this.canvas.addEventListener('touchmove', e => this.onMouseMove(e.touches[0]));
 | 
			
		||||
            canvas.addEventListener('touchstart', e => this.onMouseDown(e.touches[0]));
 | 
			
		||||
            canvas.addEventListener('touchend', () => this.onMouseUp());
 | 
			
		||||
            canvas.addEventListener('touchmove', e => this.onMouseMove(e.touches[0]));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        this.ws = new WebSocket('ws://localhost:8081', 'json');
 | 
			
		||||
@@ -42,17 +34,18 @@ class CanvasController {
 | 
			
		||||
 | 
			
		||||
    onMouseDown(event: MouseEvent | Touch) {
 | 
			
		||||
        this.isMouseDown = true;
 | 
			
		||||
        this.x = event.clientX;
 | 
			
		||||
        this.y = event.clientY;
 | 
			
		||||
        this.currentPath = [new Coordinates(this.x, this.y)];
 | 
			
		||||
        this.startDrawing();
 | 
			
		||||
 | 
			
		||||
        const coordinates = new Coordinates(event.clientX, event.clientY);
 | 
			
		||||
        this.canvasUtil.startPath(coordinates);
 | 
			
		||||
 | 
			
		||||
        this.ws.send('START');
 | 
			
		||||
        this.ws.send(JSON.stringify(coordinates));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    onMouseUp() {
 | 
			
		||||
        this.isMouseDown = false;
 | 
			
		||||
        this.paths.push(this.currentPath);
 | 
			
		||||
        // this.sendPath();
 | 
			
		||||
        this.stopDrawing()
 | 
			
		||||
        this.canvasUtil.stopPath();
 | 
			
		||||
        this.ws.send('STOP');
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    onMouseMove(event: MouseEvent | Touch) {
 | 
			
		||||
@@ -60,50 +53,13 @@ class CanvasController {
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        this.ctx!.beginPath();
 | 
			
		||||
        this.ctx!.moveTo(this.x, this.y);
 | 
			
		||||
        this.ctx!.lineTo(event.clientX, event.clientY);
 | 
			
		||||
        this.ctx!.lineWidth = 1;
 | 
			
		||||
        this.ctx!.stroke();
 | 
			
		||||
 | 
			
		||||
        const coordinates = new Coordinates(event.clientX, event.clientY);
 | 
			
		||||
 | 
			
		||||
        this.currentPath.push(coordinates);
 | 
			
		||||
        this.sendCoordindates(coordinates);
 | 
			
		||||
 | 
			
		||||
        this.x = event.clientX;
 | 
			
		||||
        this.y = event.clientY;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    startDrawing() {
 | 
			
		||||
        this.ws.send('START');
 | 
			
		||||
        this.ws.send(JSON.stringify(new Coordinates(this.x, this.y)));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    sendCoordindates(coordinates: Coordinates) {
 | 
			
		||||
        this.canvasUtil.draw(coordinates);
 | 
			
		||||
        this.ws.send(JSON.stringify(coordinates));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    stopDrawing() {
 | 
			
		||||
        this.ws.send('STOP');
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    sendPath() {
 | 
			
		||||
        this.ws.send(JSON.stringify(this.currentPath));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class Coordinates {
 | 
			
		||||
    public x: number;
 | 
			
		||||
    public y: number;
 | 
			
		||||
 | 
			
		||||
    constructor(x: number, y: number) {
 | 
			
		||||
        this.x = x;
 | 
			
		||||
        this.y = y;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const app = new CanvasController();
 | 
			
		||||
 | 
			
		||||
export { app };
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										77
									
								
								ts/canvas-util/canvasUtil.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										77
									
								
								ts/canvas-util/canvasUtil.ts
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,77 @@
 | 
			
		||||
import Coordinates from "./coordinates.js";
 | 
			
		||||
 | 
			
		||||
export default class CanvasUtil {
 | 
			
		||||
    private canvas?: HTMLCanvasElement;
 | 
			
		||||
    private ctx?: CanvasRenderingContext2D | null;
 | 
			
		||||
 | 
			
		||||
    private canvasWidth: number;
 | 
			
		||||
    private canvasHeight: number;
 | 
			
		||||
 | 
			
		||||
    private currentCoordinates: Coordinates;
 | 
			
		||||
 | 
			
		||||
    public paths: Coordinates[][] = [];
 | 
			
		||||
    public currentPath: Coordinates[] = [];
 | 
			
		||||
 | 
			
		||||
    constructor(canvasWidth: number, canvasHeight: number) {
 | 
			
		||||
        this.currentCoordinates = new Coordinates(0, 0);
 | 
			
		||||
        this.canvasWidth = canvasWidth;
 | 
			
		||||
        this.canvasHeight = canvasHeight;
 | 
			
		||||
        this.createCanvas();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public getCanvas(): HTMLCanvasElement {
 | 
			
		||||
        if (!this.canvas) {
 | 
			
		||||
            this.createCanvas();
 | 
			
		||||
        }
 | 
			
		||||
        return this.canvas!;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public recreateCanvas() {
 | 
			
		||||
        this.createCanvas();
 | 
			
		||||
        return this.canvas;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public startPath(coordinates: Coordinates) {
 | 
			
		||||
        this.currentPath.push(coordinates);
 | 
			
		||||
        this.currentCoordinates = coordinates;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public stopPath() {
 | 
			
		||||
        if (this.currentPath.length) {
 | 
			
		||||
            this.paths.push(this.currentPath);
 | 
			
		||||
        }
 | 
			
		||||
        this.currentPath = [];
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public draw(coordinates: Coordinates) {
 | 
			
		||||
        if (!this.ctx) {
 | 
			
		||||
            throw new Error('No canvas context available!');
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        this.ctx.beginPath();
 | 
			
		||||
        this.ctx.moveTo(this.currentCoordinates.x, this.currentCoordinates.y);
 | 
			
		||||
        this.ctx.lineTo(coordinates.x, coordinates.y);
 | 
			
		||||
        this.ctx.lineWidth = 1;
 | 
			
		||||
        this.ctx.stroke();
 | 
			
		||||
 | 
			
		||||
        this.currentPath.push(coordinates);
 | 
			
		||||
        this.currentCoordinates = coordinates;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * States whether the canvas API is supported by the browser and whether
 | 
			
		||||
     * drawing will work
 | 
			
		||||
     */
 | 
			
		||||
    public get isCanvasApiSupported(): boolean {
 | 
			
		||||
        return !!this.ctx;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private createCanvas() {
 | 
			
		||||
        this.canvas = document.createElement('canvas');
 | 
			
		||||
        this.canvas.width = this.canvasWidth;
 | 
			
		||||
        this.canvas.height = this.canvasHeight;
 | 
			
		||||
        if (this.canvas.getContext) {
 | 
			
		||||
            this.ctx = this.canvas.getContext('2d');
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										9
									
								
								ts/canvas-util/coordinates.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										9
									
								
								ts/canvas-util/coordinates.ts
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,9 @@
 | 
			
		||||
export default class Coordinates {
 | 
			
		||||
    public x: number;
 | 
			
		||||
    public y: number;
 | 
			
		||||
 | 
			
		||||
    constructor(x: number, y: number) {
 | 
			
		||||
        this.x = x;
 | 
			
		||||
        this.y = y;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
		Reference in New Issue
	
	Block a user