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# 1.0.0 - 2016-01-07
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- Removed: unused speed test
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		||||
- Added: Automatic routing between previously unsupported conversions
 | 
			
		||||
([#27](https://github.com/Qix-/color-convert/pull/27))
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		||||
- Removed: `xxx2xxx()` and `xxx2xxxRaw()` functions
 | 
			
		||||
([#27](https://github.com/Qix-/color-convert/pull/27))
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		||||
- Removed: `convert()` class
 | 
			
		||||
([#27](https://github.com/Qix-/color-convert/pull/27))
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		||||
- Changed: all functions to lookup dictionary
 | 
			
		||||
([#27](https://github.com/Qix-/color-convert/pull/27))
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		||||
- Changed: `ansi` to `ansi256`
 | 
			
		||||
([#27](https://github.com/Qix-/color-convert/pull/27))
 | 
			
		||||
- Fixed: argument grouping for functions requiring only one argument
 | 
			
		||||
([#27](https://github.com/Qix-/color-convert/pull/27))
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		||||
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		||||
# 0.6.0 - 2015-07-23
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		||||
 | 
			
		||||
- Added: methods to handle
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		||||
[ANSI](https://en.wikipedia.org/wiki/ANSI_escape_code#Colors) 16/256 colors:
 | 
			
		||||
  - rgb2ansi16
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		||||
  - rgb2ansi
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		||||
  - hsl2ansi16
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		||||
  - hsl2ansi
 | 
			
		||||
  - hsv2ansi16
 | 
			
		||||
  - hsv2ansi
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		||||
  - hwb2ansi16
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		||||
  - hwb2ansi
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		||||
  - cmyk2ansi16
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		||||
  - cmyk2ansi
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		||||
  - keyword2ansi16
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		||||
  - keyword2ansi
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		||||
  - ansi162rgb
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		||||
  - ansi162hsl
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		||||
  - ansi162hsv
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		||||
  - ansi162hwb
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		||||
  - ansi162cmyk
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		||||
  - ansi162keyword
 | 
			
		||||
  - ansi2rgb
 | 
			
		||||
  - ansi2hsl
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		||||
  - ansi2hsv
 | 
			
		||||
  - ansi2hwb
 | 
			
		||||
  - ansi2cmyk
 | 
			
		||||
  - ansi2keyword
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		||||
([#18](https://github.com/harthur/color-convert/pull/18))
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		||||
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		||||
# 0.5.3 - 2015-06-02
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		||||
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		||||
- Fixed: hsl2hsv does not return `NaN` anymore when using `[0,0,0]`
 | 
			
		||||
([#15](https://github.com/harthur/color-convert/issues/15))
 | 
			
		||||
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
Check out commit logs for older releases
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		||||
							
								
								
									
										21
									
								
								node_modules/color-convert/LICENSE
									
									
									
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Copyright (c) 2011-2016 Heather Arthur <fayearthur@gmail.com>
 | 
			
		||||
 | 
			
		||||
Permission is hereby granted, free of charge, to any person obtaining
 | 
			
		||||
a copy of this software and associated documentation files (the
 | 
			
		||||
"Software"), to deal in the Software without restriction, including
 | 
			
		||||
without limitation the rights to use, copy, modify, merge, publish,
 | 
			
		||||
distribute, sublicense, and/or sell copies of the Software, and to
 | 
			
		||||
permit persons to whom the Software is furnished to do so, subject to
 | 
			
		||||
the following conditions:
 | 
			
		||||
 | 
			
		||||
The above copyright notice and this permission notice shall be
 | 
			
		||||
included in all copies or substantial portions of the Software.
 | 
			
		||||
 | 
			
		||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 | 
			
		||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | 
			
		||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 | 
			
		||||
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
 | 
			
		||||
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 | 
			
		||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 | 
			
		||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
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# color-convert
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		||||
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		||||
[](https://travis-ci.org/Qix-/color-convert)
 | 
			
		||||
 | 
			
		||||
Color-convert is a color conversion library for JavaScript and node.
 | 
			
		||||
It converts all ways between `rgb`, `hsl`, `hsv`, `hwb`, `cmyk`, `ansi`, `ansi16`, `hex` strings, and CSS `keyword`s (will round to closest):
 | 
			
		||||
 | 
			
		||||
```js
 | 
			
		||||
var convert = require('color-convert');
 | 
			
		||||
 | 
			
		||||
convert.rgb.hsl(140, 200, 100);             // [96, 48, 59]
 | 
			
		||||
convert.keyword.rgb('blue');                // [0, 0, 255]
 | 
			
		||||
 | 
			
		||||
var rgbChannels = convert.rgb.channels;     // 3
 | 
			
		||||
var cmykChannels = convert.cmyk.channels;   // 4
 | 
			
		||||
var ansiChannels = convert.ansi16.channels; // 1
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		||||
```
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		||||
 | 
			
		||||
# Install
 | 
			
		||||
 | 
			
		||||
```console
 | 
			
		||||
$ npm install color-convert
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
# API
 | 
			
		||||
 | 
			
		||||
Simply get the property of the _from_ and _to_ conversion that you're looking for.
 | 
			
		||||
 | 
			
		||||
All functions have a rounded and unrounded variant. By default, return values are rounded. To get the unrounded (raw) results, simply tack on `.raw` to the function.
 | 
			
		||||
 | 
			
		||||
All 'from' functions have a hidden property called `.channels` that indicates the number of channels the function expects (not including alpha).
 | 
			
		||||
 | 
			
		||||
```js
 | 
			
		||||
var convert = require('color-convert');
 | 
			
		||||
 | 
			
		||||
// Hex to LAB
 | 
			
		||||
convert.hex.lab('DEADBF');         // [ 76, 21, -2 ]
 | 
			
		||||
convert.hex.lab.raw('DEADBF');     // [ 75.56213190997677, 20.653827952644754, -2.290532499330533 ]
 | 
			
		||||
 | 
			
		||||
// RGB to CMYK
 | 
			
		||||
convert.rgb.cmyk(167, 255, 4);     // [ 35, 0, 98, 0 ]
 | 
			
		||||
convert.rgb.cmyk.raw(167, 255, 4); // [ 34.509803921568626, 0, 98.43137254901961, 0 ]
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
### Arrays
 | 
			
		||||
All functions that accept multiple arguments also support passing an array.
 | 
			
		||||
 | 
			
		||||
Note that this does **not** apply to functions that convert from a color that only requires one value (e.g. `keyword`, `ansi256`, `hex`, etc.)
 | 
			
		||||
 | 
			
		||||
```js
 | 
			
		||||
var convert = require('color-convert');
 | 
			
		||||
 | 
			
		||||
convert.rgb.hex(123, 45, 67);      // '7B2D43'
 | 
			
		||||
convert.rgb.hex([123, 45, 67]);    // '7B2D43'
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
## Routing
 | 
			
		||||
 | 
			
		||||
Conversions that don't have an _explicitly_ defined conversion (in [conversions.js](conversions.js)), but can be converted by means of sub-conversions (e.g. XYZ -> **RGB** -> CMYK), are automatically routed together. This allows just about any color model supported by `color-convert` to be converted to any other model, so long as a sub-conversion path exists. This is also true for conversions requiring more than one step in between (e.g. LCH -> **LAB** -> **XYZ** -> **RGB** -> Hex).
 | 
			
		||||
 | 
			
		||||
Keep in mind that extensive conversions _may_ result in a loss of precision, and exist only to be complete. For a list of "direct" (single-step) conversions, see [conversions.js](conversions.js).
 | 
			
		||||
 | 
			
		||||
# Contribute
 | 
			
		||||
 | 
			
		||||
If there is a new model you would like to support, or want to add a direct conversion between two existing models, please send us a pull request.
 | 
			
		||||
 | 
			
		||||
# License
 | 
			
		||||
Copyright © 2011-2016, Heather Arthur and Josh Junon. Licensed under the [MIT License](LICENSE).
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								node_modules/color-convert/conversions.js
									
									
									
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/* MIT license */
 | 
			
		||||
var cssKeywords = require('color-name');
 | 
			
		||||
 | 
			
		||||
// NOTE: conversions should only return primitive values (i.e. arrays, or
 | 
			
		||||
//       values that give correct `typeof` results).
 | 
			
		||||
//       do not use box values types (i.e. Number(), String(), etc.)
 | 
			
		||||
 | 
			
		||||
var reverseKeywords = {};
 | 
			
		||||
for (var key in cssKeywords) {
 | 
			
		||||
	if (cssKeywords.hasOwnProperty(key)) {
 | 
			
		||||
		reverseKeywords[cssKeywords[key]] = key;
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
var convert = module.exports = {
 | 
			
		||||
	rgb: {channels: 3, labels: 'rgb'},
 | 
			
		||||
	hsl: {channels: 3, labels: 'hsl'},
 | 
			
		||||
	hsv: {channels: 3, labels: 'hsv'},
 | 
			
		||||
	hwb: {channels: 3, labels: 'hwb'},
 | 
			
		||||
	cmyk: {channels: 4, labels: 'cmyk'},
 | 
			
		||||
	xyz: {channels: 3, labels: 'xyz'},
 | 
			
		||||
	lab: {channels: 3, labels: 'lab'},
 | 
			
		||||
	lch: {channels: 3, labels: 'lch'},
 | 
			
		||||
	hex: {channels: 1, labels: ['hex']},
 | 
			
		||||
	keyword: {channels: 1, labels: ['keyword']},
 | 
			
		||||
	ansi16: {channels: 1, labels: ['ansi16']},
 | 
			
		||||
	ansi256: {channels: 1, labels: ['ansi256']},
 | 
			
		||||
	hcg: {channels: 3, labels: ['h', 'c', 'g']},
 | 
			
		||||
	apple: {channels: 3, labels: ['r16', 'g16', 'b16']},
 | 
			
		||||
	gray: {channels: 1, labels: ['gray']}
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// hide .channels and .labels properties
 | 
			
		||||
for (var model in convert) {
 | 
			
		||||
	if (convert.hasOwnProperty(model)) {
 | 
			
		||||
		if (!('channels' in convert[model])) {
 | 
			
		||||
			throw new Error('missing channels property: ' + model);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		if (!('labels' in convert[model])) {
 | 
			
		||||
			throw new Error('missing channel labels property: ' + model);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		if (convert[model].labels.length !== convert[model].channels) {
 | 
			
		||||
			throw new Error('channel and label counts mismatch: ' + model);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		var channels = convert[model].channels;
 | 
			
		||||
		var labels = convert[model].labels;
 | 
			
		||||
		delete convert[model].channels;
 | 
			
		||||
		delete convert[model].labels;
 | 
			
		||||
		Object.defineProperty(convert[model], 'channels', {value: channels});
 | 
			
		||||
		Object.defineProperty(convert[model], 'labels', {value: labels});
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
convert.rgb.hsl = function (rgb) {
 | 
			
		||||
	var r = rgb[0] / 255;
 | 
			
		||||
	var g = rgb[1] / 255;
 | 
			
		||||
	var b = rgb[2] / 255;
 | 
			
		||||
	var min = Math.min(r, g, b);
 | 
			
		||||
	var max = Math.max(r, g, b);
 | 
			
		||||
	var delta = max - min;
 | 
			
		||||
	var h;
 | 
			
		||||
	var s;
 | 
			
		||||
	var l;
 | 
			
		||||
 | 
			
		||||
	if (max === min) {
 | 
			
		||||
		h = 0;
 | 
			
		||||
	} else if (r === max) {
 | 
			
		||||
		h = (g - b) / delta;
 | 
			
		||||
	} else if (g === max) {
 | 
			
		||||
		h = 2 + (b - r) / delta;
 | 
			
		||||
	} else if (b === max) {
 | 
			
		||||
		h = 4 + (r - g) / delta;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	h = Math.min(h * 60, 360);
 | 
			
		||||
 | 
			
		||||
	if (h < 0) {
 | 
			
		||||
		h += 360;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	l = (min + max) / 2;
 | 
			
		||||
 | 
			
		||||
	if (max === min) {
 | 
			
		||||
		s = 0;
 | 
			
		||||
	} else if (l <= 0.5) {
 | 
			
		||||
		s = delta / (max + min);
 | 
			
		||||
	} else {
 | 
			
		||||
		s = delta / (2 - max - min);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return [h, s * 100, l * 100];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.rgb.hsv = function (rgb) {
 | 
			
		||||
	var rdif;
 | 
			
		||||
	var gdif;
 | 
			
		||||
	var bdif;
 | 
			
		||||
	var h;
 | 
			
		||||
	var s;
 | 
			
		||||
 | 
			
		||||
	var r = rgb[0] / 255;
 | 
			
		||||
	var g = rgb[1] / 255;
 | 
			
		||||
	var b = rgb[2] / 255;
 | 
			
		||||
	var v = Math.max(r, g, b);
 | 
			
		||||
	var diff = v - Math.min(r, g, b);
 | 
			
		||||
	var diffc = function (c) {
 | 
			
		||||
		return (v - c) / 6 / diff + 1 / 2;
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	if (diff === 0) {
 | 
			
		||||
		h = s = 0;
 | 
			
		||||
	} else {
 | 
			
		||||
		s = diff / v;
 | 
			
		||||
		rdif = diffc(r);
 | 
			
		||||
		gdif = diffc(g);
 | 
			
		||||
		bdif = diffc(b);
 | 
			
		||||
 | 
			
		||||
		if (r === v) {
 | 
			
		||||
			h = bdif - gdif;
 | 
			
		||||
		} else if (g === v) {
 | 
			
		||||
			h = (1 / 3) + rdif - bdif;
 | 
			
		||||
		} else if (b === v) {
 | 
			
		||||
			h = (2 / 3) + gdif - rdif;
 | 
			
		||||
		}
 | 
			
		||||
		if (h < 0) {
 | 
			
		||||
			h += 1;
 | 
			
		||||
		} else if (h > 1) {
 | 
			
		||||
			h -= 1;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return [
 | 
			
		||||
		h * 360,
 | 
			
		||||
		s * 100,
 | 
			
		||||
		v * 100
 | 
			
		||||
	];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.rgb.hwb = function (rgb) {
 | 
			
		||||
	var r = rgb[0];
 | 
			
		||||
	var g = rgb[1];
 | 
			
		||||
	var b = rgb[2];
 | 
			
		||||
	var h = convert.rgb.hsl(rgb)[0];
 | 
			
		||||
	var w = 1 / 255 * Math.min(r, Math.min(g, b));
 | 
			
		||||
 | 
			
		||||
	b = 1 - 1 / 255 * Math.max(r, Math.max(g, b));
 | 
			
		||||
 | 
			
		||||
	return [h, w * 100, b * 100];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.rgb.cmyk = function (rgb) {
 | 
			
		||||
	var r = rgb[0] / 255;
 | 
			
		||||
	var g = rgb[1] / 255;
 | 
			
		||||
	var b = rgb[2] / 255;
 | 
			
		||||
	var c;
 | 
			
		||||
	var m;
 | 
			
		||||
	var y;
 | 
			
		||||
	var k;
 | 
			
		||||
 | 
			
		||||
	k = Math.min(1 - r, 1 - g, 1 - b);
 | 
			
		||||
	c = (1 - r - k) / (1 - k) || 0;
 | 
			
		||||
	m = (1 - g - k) / (1 - k) || 0;
 | 
			
		||||
	y = (1 - b - k) / (1 - k) || 0;
 | 
			
		||||
 | 
			
		||||
	return [c * 100, m * 100, y * 100, k * 100];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * See https://en.m.wikipedia.org/wiki/Euclidean_distance#Squared_Euclidean_distance
 | 
			
		||||
 * */
 | 
			
		||||
function comparativeDistance(x, y) {
 | 
			
		||||
	return (
 | 
			
		||||
		Math.pow(x[0] - y[0], 2) +
 | 
			
		||||
		Math.pow(x[1] - y[1], 2) +
 | 
			
		||||
		Math.pow(x[2] - y[2], 2)
 | 
			
		||||
	);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
convert.rgb.keyword = function (rgb) {
 | 
			
		||||
	var reversed = reverseKeywords[rgb];
 | 
			
		||||
	if (reversed) {
 | 
			
		||||
		return reversed;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	var currentClosestDistance = Infinity;
 | 
			
		||||
	var currentClosestKeyword;
 | 
			
		||||
 | 
			
		||||
	for (var keyword in cssKeywords) {
 | 
			
		||||
		if (cssKeywords.hasOwnProperty(keyword)) {
 | 
			
		||||
			var value = cssKeywords[keyword];
 | 
			
		||||
 | 
			
		||||
			// Compute comparative distance
 | 
			
		||||
			var distance = comparativeDistance(rgb, value);
 | 
			
		||||
 | 
			
		||||
			// Check if its less, if so set as closest
 | 
			
		||||
			if (distance < currentClosestDistance) {
 | 
			
		||||
				currentClosestDistance = distance;
 | 
			
		||||
				currentClosestKeyword = keyword;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return currentClosestKeyword;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.keyword.rgb = function (keyword) {
 | 
			
		||||
	return cssKeywords[keyword];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.rgb.xyz = function (rgb) {
 | 
			
		||||
	var r = rgb[0] / 255;
 | 
			
		||||
	var g = rgb[1] / 255;
 | 
			
		||||
	var b = rgb[2] / 255;
 | 
			
		||||
 | 
			
		||||
	// assume sRGB
 | 
			
		||||
	r = r > 0.04045 ? Math.pow(((r + 0.055) / 1.055), 2.4) : (r / 12.92);
 | 
			
		||||
	g = g > 0.04045 ? Math.pow(((g + 0.055) / 1.055), 2.4) : (g / 12.92);
 | 
			
		||||
	b = b > 0.04045 ? Math.pow(((b + 0.055) / 1.055), 2.4) : (b / 12.92);
 | 
			
		||||
 | 
			
		||||
	var x = (r * 0.4124) + (g * 0.3576) + (b * 0.1805);
 | 
			
		||||
	var y = (r * 0.2126) + (g * 0.7152) + (b * 0.0722);
 | 
			
		||||
	var z = (r * 0.0193) + (g * 0.1192) + (b * 0.9505);
 | 
			
		||||
 | 
			
		||||
	return [x * 100, y * 100, z * 100];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.rgb.lab = function (rgb) {
 | 
			
		||||
	var xyz = convert.rgb.xyz(rgb);
 | 
			
		||||
	var x = xyz[0];
 | 
			
		||||
	var y = xyz[1];
 | 
			
		||||
	var z = xyz[2];
 | 
			
		||||
	var l;
 | 
			
		||||
	var a;
 | 
			
		||||
	var b;
 | 
			
		||||
 | 
			
		||||
	x /= 95.047;
 | 
			
		||||
	y /= 100;
 | 
			
		||||
	z /= 108.883;
 | 
			
		||||
 | 
			
		||||
	x = x > 0.008856 ? Math.pow(x, 1 / 3) : (7.787 * x) + (16 / 116);
 | 
			
		||||
	y = y > 0.008856 ? Math.pow(y, 1 / 3) : (7.787 * y) + (16 / 116);
 | 
			
		||||
	z = z > 0.008856 ? Math.pow(z, 1 / 3) : (7.787 * z) + (16 / 116);
 | 
			
		||||
 | 
			
		||||
	l = (116 * y) - 16;
 | 
			
		||||
	a = 500 * (x - y);
 | 
			
		||||
	b = 200 * (y - z);
 | 
			
		||||
 | 
			
		||||
	return [l, a, b];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.hsl.rgb = function (hsl) {
 | 
			
		||||
	var h = hsl[0] / 360;
 | 
			
		||||
	var s = hsl[1] / 100;
 | 
			
		||||
	var l = hsl[2] / 100;
 | 
			
		||||
	var t1;
 | 
			
		||||
	var t2;
 | 
			
		||||
	var t3;
 | 
			
		||||
	var rgb;
 | 
			
		||||
	var val;
 | 
			
		||||
 | 
			
		||||
	if (s === 0) {
 | 
			
		||||
		val = l * 255;
 | 
			
		||||
		return [val, val, val];
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (l < 0.5) {
 | 
			
		||||
		t2 = l * (1 + s);
 | 
			
		||||
	} else {
 | 
			
		||||
		t2 = l + s - l * s;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	t1 = 2 * l - t2;
 | 
			
		||||
 | 
			
		||||
	rgb = [0, 0, 0];
 | 
			
		||||
	for (var i = 0; i < 3; i++) {
 | 
			
		||||
		t3 = h + 1 / 3 * -(i - 1);
 | 
			
		||||
		if (t3 < 0) {
 | 
			
		||||
			t3++;
 | 
			
		||||
		}
 | 
			
		||||
		if (t3 > 1) {
 | 
			
		||||
			t3--;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		if (6 * t3 < 1) {
 | 
			
		||||
			val = t1 + (t2 - t1) * 6 * t3;
 | 
			
		||||
		} else if (2 * t3 < 1) {
 | 
			
		||||
			val = t2;
 | 
			
		||||
		} else if (3 * t3 < 2) {
 | 
			
		||||
			val = t1 + (t2 - t1) * (2 / 3 - t3) * 6;
 | 
			
		||||
		} else {
 | 
			
		||||
			val = t1;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		rgb[i] = val * 255;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return rgb;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.hsl.hsv = function (hsl) {
 | 
			
		||||
	var h = hsl[0];
 | 
			
		||||
	var s = hsl[1] / 100;
 | 
			
		||||
	var l = hsl[2] / 100;
 | 
			
		||||
	var smin = s;
 | 
			
		||||
	var lmin = Math.max(l, 0.01);
 | 
			
		||||
	var sv;
 | 
			
		||||
	var v;
 | 
			
		||||
 | 
			
		||||
	l *= 2;
 | 
			
		||||
	s *= (l <= 1) ? l : 2 - l;
 | 
			
		||||
	smin *= lmin <= 1 ? lmin : 2 - lmin;
 | 
			
		||||
	v = (l + s) / 2;
 | 
			
		||||
	sv = l === 0 ? (2 * smin) / (lmin + smin) : (2 * s) / (l + s);
 | 
			
		||||
 | 
			
		||||
	return [h, sv * 100, v * 100];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.hsv.rgb = function (hsv) {
 | 
			
		||||
	var h = hsv[0] / 60;
 | 
			
		||||
	var s = hsv[1] / 100;
 | 
			
		||||
	var v = hsv[2] / 100;
 | 
			
		||||
	var hi = Math.floor(h) % 6;
 | 
			
		||||
 | 
			
		||||
	var f = h - Math.floor(h);
 | 
			
		||||
	var p = 255 * v * (1 - s);
 | 
			
		||||
	var q = 255 * v * (1 - (s * f));
 | 
			
		||||
	var t = 255 * v * (1 - (s * (1 - f)));
 | 
			
		||||
	v *= 255;
 | 
			
		||||
 | 
			
		||||
	switch (hi) {
 | 
			
		||||
		case 0:
 | 
			
		||||
			return [v, t, p];
 | 
			
		||||
		case 1:
 | 
			
		||||
			return [q, v, p];
 | 
			
		||||
		case 2:
 | 
			
		||||
			return [p, v, t];
 | 
			
		||||
		case 3:
 | 
			
		||||
			return [p, q, v];
 | 
			
		||||
		case 4:
 | 
			
		||||
			return [t, p, v];
 | 
			
		||||
		case 5:
 | 
			
		||||
			return [v, p, q];
 | 
			
		||||
	}
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.hsv.hsl = function (hsv) {
 | 
			
		||||
	var h = hsv[0];
 | 
			
		||||
	var s = hsv[1] / 100;
 | 
			
		||||
	var v = hsv[2] / 100;
 | 
			
		||||
	var vmin = Math.max(v, 0.01);
 | 
			
		||||
	var lmin;
 | 
			
		||||
	var sl;
 | 
			
		||||
	var l;
 | 
			
		||||
 | 
			
		||||
	l = (2 - s) * v;
 | 
			
		||||
	lmin = (2 - s) * vmin;
 | 
			
		||||
	sl = s * vmin;
 | 
			
		||||
	sl /= (lmin <= 1) ? lmin : 2 - lmin;
 | 
			
		||||
	sl = sl || 0;
 | 
			
		||||
	l /= 2;
 | 
			
		||||
 | 
			
		||||
	return [h, sl * 100, l * 100];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// http://dev.w3.org/csswg/css-color/#hwb-to-rgb
 | 
			
		||||
convert.hwb.rgb = function (hwb) {
 | 
			
		||||
	var h = hwb[0] / 360;
 | 
			
		||||
	var wh = hwb[1] / 100;
 | 
			
		||||
	var bl = hwb[2] / 100;
 | 
			
		||||
	var ratio = wh + bl;
 | 
			
		||||
	var i;
 | 
			
		||||
	var v;
 | 
			
		||||
	var f;
 | 
			
		||||
	var n;
 | 
			
		||||
 | 
			
		||||
	// wh + bl cant be > 1
 | 
			
		||||
	if (ratio > 1) {
 | 
			
		||||
		wh /= ratio;
 | 
			
		||||
		bl /= ratio;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	i = Math.floor(6 * h);
 | 
			
		||||
	v = 1 - bl;
 | 
			
		||||
	f = 6 * h - i;
 | 
			
		||||
 | 
			
		||||
	if ((i & 0x01) !== 0) {
 | 
			
		||||
		f = 1 - f;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	n = wh + f * (v - wh); // linear interpolation
 | 
			
		||||
 | 
			
		||||
	var r;
 | 
			
		||||
	var g;
 | 
			
		||||
	var b;
 | 
			
		||||
	switch (i) {
 | 
			
		||||
		default:
 | 
			
		||||
		case 6:
 | 
			
		||||
		case 0: r = v; g = n; b = wh; break;
 | 
			
		||||
		case 1: r = n; g = v; b = wh; break;
 | 
			
		||||
		case 2: r = wh; g = v; b = n; break;
 | 
			
		||||
		case 3: r = wh; g = n; b = v; break;
 | 
			
		||||
		case 4: r = n; g = wh; b = v; break;
 | 
			
		||||
		case 5: r = v; g = wh; b = n; break;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return [r * 255, g * 255, b * 255];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.cmyk.rgb = function (cmyk) {
 | 
			
		||||
	var c = cmyk[0] / 100;
 | 
			
		||||
	var m = cmyk[1] / 100;
 | 
			
		||||
	var y = cmyk[2] / 100;
 | 
			
		||||
	var k = cmyk[3] / 100;
 | 
			
		||||
	var r;
 | 
			
		||||
	var g;
 | 
			
		||||
	var b;
 | 
			
		||||
 | 
			
		||||
	r = 1 - Math.min(1, c * (1 - k) + k);
 | 
			
		||||
	g = 1 - Math.min(1, m * (1 - k) + k);
 | 
			
		||||
	b = 1 - Math.min(1, y * (1 - k) + k);
 | 
			
		||||
 | 
			
		||||
	return [r * 255, g * 255, b * 255];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.xyz.rgb = function (xyz) {
 | 
			
		||||
	var x = xyz[0] / 100;
 | 
			
		||||
	var y = xyz[1] / 100;
 | 
			
		||||
	var z = xyz[2] / 100;
 | 
			
		||||
	var r;
 | 
			
		||||
	var g;
 | 
			
		||||
	var b;
 | 
			
		||||
 | 
			
		||||
	r = (x * 3.2406) + (y * -1.5372) + (z * -0.4986);
 | 
			
		||||
	g = (x * -0.9689) + (y * 1.8758) + (z * 0.0415);
 | 
			
		||||
	b = (x * 0.0557) + (y * -0.2040) + (z * 1.0570);
 | 
			
		||||
 | 
			
		||||
	// assume sRGB
 | 
			
		||||
	r = r > 0.0031308
 | 
			
		||||
		? ((1.055 * Math.pow(r, 1.0 / 2.4)) - 0.055)
 | 
			
		||||
		: r * 12.92;
 | 
			
		||||
 | 
			
		||||
	g = g > 0.0031308
 | 
			
		||||
		? ((1.055 * Math.pow(g, 1.0 / 2.4)) - 0.055)
 | 
			
		||||
		: g * 12.92;
 | 
			
		||||
 | 
			
		||||
	b = b > 0.0031308
 | 
			
		||||
		? ((1.055 * Math.pow(b, 1.0 / 2.4)) - 0.055)
 | 
			
		||||
		: b * 12.92;
 | 
			
		||||
 | 
			
		||||
	r = Math.min(Math.max(0, r), 1);
 | 
			
		||||
	g = Math.min(Math.max(0, g), 1);
 | 
			
		||||
	b = Math.min(Math.max(0, b), 1);
 | 
			
		||||
 | 
			
		||||
	return [r * 255, g * 255, b * 255];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.xyz.lab = function (xyz) {
 | 
			
		||||
	var x = xyz[0];
 | 
			
		||||
	var y = xyz[1];
 | 
			
		||||
	var z = xyz[2];
 | 
			
		||||
	var l;
 | 
			
		||||
	var a;
 | 
			
		||||
	var b;
 | 
			
		||||
 | 
			
		||||
	x /= 95.047;
 | 
			
		||||
	y /= 100;
 | 
			
		||||
	z /= 108.883;
 | 
			
		||||
 | 
			
		||||
	x = x > 0.008856 ? Math.pow(x, 1 / 3) : (7.787 * x) + (16 / 116);
 | 
			
		||||
	y = y > 0.008856 ? Math.pow(y, 1 / 3) : (7.787 * y) + (16 / 116);
 | 
			
		||||
	z = z > 0.008856 ? Math.pow(z, 1 / 3) : (7.787 * z) + (16 / 116);
 | 
			
		||||
 | 
			
		||||
	l = (116 * y) - 16;
 | 
			
		||||
	a = 500 * (x - y);
 | 
			
		||||
	b = 200 * (y - z);
 | 
			
		||||
 | 
			
		||||
	return [l, a, b];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.lab.xyz = function (lab) {
 | 
			
		||||
	var l = lab[0];
 | 
			
		||||
	var a = lab[1];
 | 
			
		||||
	var b = lab[2];
 | 
			
		||||
	var x;
 | 
			
		||||
	var y;
 | 
			
		||||
	var z;
 | 
			
		||||
 | 
			
		||||
	y = (l + 16) / 116;
 | 
			
		||||
	x = a / 500 + y;
 | 
			
		||||
	z = y - b / 200;
 | 
			
		||||
 | 
			
		||||
	var y2 = Math.pow(y, 3);
 | 
			
		||||
	var x2 = Math.pow(x, 3);
 | 
			
		||||
	var z2 = Math.pow(z, 3);
 | 
			
		||||
	y = y2 > 0.008856 ? y2 : (y - 16 / 116) / 7.787;
 | 
			
		||||
	x = x2 > 0.008856 ? x2 : (x - 16 / 116) / 7.787;
 | 
			
		||||
	z = z2 > 0.008856 ? z2 : (z - 16 / 116) / 7.787;
 | 
			
		||||
 | 
			
		||||
	x *= 95.047;
 | 
			
		||||
	y *= 100;
 | 
			
		||||
	z *= 108.883;
 | 
			
		||||
 | 
			
		||||
	return [x, y, z];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.lab.lch = function (lab) {
 | 
			
		||||
	var l = lab[0];
 | 
			
		||||
	var a = lab[1];
 | 
			
		||||
	var b = lab[2];
 | 
			
		||||
	var hr;
 | 
			
		||||
	var h;
 | 
			
		||||
	var c;
 | 
			
		||||
 | 
			
		||||
	hr = Math.atan2(b, a);
 | 
			
		||||
	h = hr * 360 / 2 / Math.PI;
 | 
			
		||||
 | 
			
		||||
	if (h < 0) {
 | 
			
		||||
		h += 360;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	c = Math.sqrt(a * a + b * b);
 | 
			
		||||
 | 
			
		||||
	return [l, c, h];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.lch.lab = function (lch) {
 | 
			
		||||
	var l = lch[0];
 | 
			
		||||
	var c = lch[1];
 | 
			
		||||
	var h = lch[2];
 | 
			
		||||
	var a;
 | 
			
		||||
	var b;
 | 
			
		||||
	var hr;
 | 
			
		||||
 | 
			
		||||
	hr = h / 360 * 2 * Math.PI;
 | 
			
		||||
	a = c * Math.cos(hr);
 | 
			
		||||
	b = c * Math.sin(hr);
 | 
			
		||||
 | 
			
		||||
	return [l, a, b];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.rgb.ansi16 = function (args) {
 | 
			
		||||
	var r = args[0];
 | 
			
		||||
	var g = args[1];
 | 
			
		||||
	var b = args[2];
 | 
			
		||||
	var value = 1 in arguments ? arguments[1] : convert.rgb.hsv(args)[2]; // hsv -> ansi16 optimization
 | 
			
		||||
 | 
			
		||||
	value = Math.round(value / 50);
 | 
			
		||||
 | 
			
		||||
	if (value === 0) {
 | 
			
		||||
		return 30;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	var ansi = 30
 | 
			
		||||
		+ ((Math.round(b / 255) << 2)
 | 
			
		||||
		| (Math.round(g / 255) << 1)
 | 
			
		||||
		| Math.round(r / 255));
 | 
			
		||||
 | 
			
		||||
	if (value === 2) {
 | 
			
		||||
		ansi += 60;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return ansi;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.hsv.ansi16 = function (args) {
 | 
			
		||||
	// optimization here; we already know the value and don't need to get
 | 
			
		||||
	// it converted for us.
 | 
			
		||||
	return convert.rgb.ansi16(convert.hsv.rgb(args), args[2]);
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.rgb.ansi256 = function (args) {
 | 
			
		||||
	var r = args[0];
 | 
			
		||||
	var g = args[1];
 | 
			
		||||
	var b = args[2];
 | 
			
		||||
 | 
			
		||||
	// we use the extended greyscale palette here, with the exception of
 | 
			
		||||
	// black and white. normal palette only has 4 greyscale shades.
 | 
			
		||||
	if (r === g && g === b) {
 | 
			
		||||
		if (r < 8) {
 | 
			
		||||
			return 16;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		if (r > 248) {
 | 
			
		||||
			return 231;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		return Math.round(((r - 8) / 247) * 24) + 232;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	var ansi = 16
 | 
			
		||||
		+ (36 * Math.round(r / 255 * 5))
 | 
			
		||||
		+ (6 * Math.round(g / 255 * 5))
 | 
			
		||||
		+ Math.round(b / 255 * 5);
 | 
			
		||||
 | 
			
		||||
	return ansi;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.ansi16.rgb = function (args) {
 | 
			
		||||
	var color = args % 10;
 | 
			
		||||
 | 
			
		||||
	// handle greyscale
 | 
			
		||||
	if (color === 0 || color === 7) {
 | 
			
		||||
		if (args > 50) {
 | 
			
		||||
			color += 3.5;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		color = color / 10.5 * 255;
 | 
			
		||||
 | 
			
		||||
		return [color, color, color];
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	var mult = (~~(args > 50) + 1) * 0.5;
 | 
			
		||||
	var r = ((color & 1) * mult) * 255;
 | 
			
		||||
	var g = (((color >> 1) & 1) * mult) * 255;
 | 
			
		||||
	var b = (((color >> 2) & 1) * mult) * 255;
 | 
			
		||||
 | 
			
		||||
	return [r, g, b];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.ansi256.rgb = function (args) {
 | 
			
		||||
	// handle greyscale
 | 
			
		||||
	if (args >= 232) {
 | 
			
		||||
		var c = (args - 232) * 10 + 8;
 | 
			
		||||
		return [c, c, c];
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	args -= 16;
 | 
			
		||||
 | 
			
		||||
	var rem;
 | 
			
		||||
	var r = Math.floor(args / 36) / 5 * 255;
 | 
			
		||||
	var g = Math.floor((rem = args % 36) / 6) / 5 * 255;
 | 
			
		||||
	var b = (rem % 6) / 5 * 255;
 | 
			
		||||
 | 
			
		||||
	return [r, g, b];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.rgb.hex = function (args) {
 | 
			
		||||
	var integer = ((Math.round(args[0]) & 0xFF) << 16)
 | 
			
		||||
		+ ((Math.round(args[1]) & 0xFF) << 8)
 | 
			
		||||
		+ (Math.round(args[2]) & 0xFF);
 | 
			
		||||
 | 
			
		||||
	var string = integer.toString(16).toUpperCase();
 | 
			
		||||
	return '000000'.substring(string.length) + string;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.hex.rgb = function (args) {
 | 
			
		||||
	var match = args.toString(16).match(/[a-f0-9]{6}|[a-f0-9]{3}/i);
 | 
			
		||||
	if (!match) {
 | 
			
		||||
		return [0, 0, 0];
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	var colorString = match[0];
 | 
			
		||||
 | 
			
		||||
	if (match[0].length === 3) {
 | 
			
		||||
		colorString = colorString.split('').map(function (char) {
 | 
			
		||||
			return char + char;
 | 
			
		||||
		}).join('');
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	var integer = parseInt(colorString, 16);
 | 
			
		||||
	var r = (integer >> 16) & 0xFF;
 | 
			
		||||
	var g = (integer >> 8) & 0xFF;
 | 
			
		||||
	var b = integer & 0xFF;
 | 
			
		||||
 | 
			
		||||
	return [r, g, b];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.rgb.hcg = function (rgb) {
 | 
			
		||||
	var r = rgb[0] / 255;
 | 
			
		||||
	var g = rgb[1] / 255;
 | 
			
		||||
	var b = rgb[2] / 255;
 | 
			
		||||
	var max = Math.max(Math.max(r, g), b);
 | 
			
		||||
	var min = Math.min(Math.min(r, g), b);
 | 
			
		||||
	var chroma = (max - min);
 | 
			
		||||
	var grayscale;
 | 
			
		||||
	var hue;
 | 
			
		||||
 | 
			
		||||
	if (chroma < 1) {
 | 
			
		||||
		grayscale = min / (1 - chroma);
 | 
			
		||||
	} else {
 | 
			
		||||
		grayscale = 0;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (chroma <= 0) {
 | 
			
		||||
		hue = 0;
 | 
			
		||||
	} else
 | 
			
		||||
	if (max === r) {
 | 
			
		||||
		hue = ((g - b) / chroma) % 6;
 | 
			
		||||
	} else
 | 
			
		||||
	if (max === g) {
 | 
			
		||||
		hue = 2 + (b - r) / chroma;
 | 
			
		||||
	} else {
 | 
			
		||||
		hue = 4 + (r - g) / chroma + 4;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	hue /= 6;
 | 
			
		||||
	hue %= 1;
 | 
			
		||||
 | 
			
		||||
	return [hue * 360, chroma * 100, grayscale * 100];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.hsl.hcg = function (hsl) {
 | 
			
		||||
	var s = hsl[1] / 100;
 | 
			
		||||
	var l = hsl[2] / 100;
 | 
			
		||||
	var c = 1;
 | 
			
		||||
	var f = 0;
 | 
			
		||||
 | 
			
		||||
	if (l < 0.5) {
 | 
			
		||||
		c = 2.0 * s * l;
 | 
			
		||||
	} else {
 | 
			
		||||
		c = 2.0 * s * (1.0 - l);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (c < 1.0) {
 | 
			
		||||
		f = (l - 0.5 * c) / (1.0 - c);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return [hsl[0], c * 100, f * 100];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.hsv.hcg = function (hsv) {
 | 
			
		||||
	var s = hsv[1] / 100;
 | 
			
		||||
	var v = hsv[2] / 100;
 | 
			
		||||
 | 
			
		||||
	var c = s * v;
 | 
			
		||||
	var f = 0;
 | 
			
		||||
 | 
			
		||||
	if (c < 1.0) {
 | 
			
		||||
		f = (v - c) / (1 - c);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return [hsv[0], c * 100, f * 100];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.hcg.rgb = function (hcg) {
 | 
			
		||||
	var h = hcg[0] / 360;
 | 
			
		||||
	var c = hcg[1] / 100;
 | 
			
		||||
	var g = hcg[2] / 100;
 | 
			
		||||
 | 
			
		||||
	if (c === 0.0) {
 | 
			
		||||
		return [g * 255, g * 255, g * 255];
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	var pure = [0, 0, 0];
 | 
			
		||||
	var hi = (h % 1) * 6;
 | 
			
		||||
	var v = hi % 1;
 | 
			
		||||
	var w = 1 - v;
 | 
			
		||||
	var mg = 0;
 | 
			
		||||
 | 
			
		||||
	switch (Math.floor(hi)) {
 | 
			
		||||
		case 0:
 | 
			
		||||
			pure[0] = 1; pure[1] = v; pure[2] = 0; break;
 | 
			
		||||
		case 1:
 | 
			
		||||
			pure[0] = w; pure[1] = 1; pure[2] = 0; break;
 | 
			
		||||
		case 2:
 | 
			
		||||
			pure[0] = 0; pure[1] = 1; pure[2] = v; break;
 | 
			
		||||
		case 3:
 | 
			
		||||
			pure[0] = 0; pure[1] = w; pure[2] = 1; break;
 | 
			
		||||
		case 4:
 | 
			
		||||
			pure[0] = v; pure[1] = 0; pure[2] = 1; break;
 | 
			
		||||
		default:
 | 
			
		||||
			pure[0] = 1; pure[1] = 0; pure[2] = w;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	mg = (1.0 - c) * g;
 | 
			
		||||
 | 
			
		||||
	return [
 | 
			
		||||
		(c * pure[0] + mg) * 255,
 | 
			
		||||
		(c * pure[1] + mg) * 255,
 | 
			
		||||
		(c * pure[2] + mg) * 255
 | 
			
		||||
	];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.hcg.hsv = function (hcg) {
 | 
			
		||||
	var c = hcg[1] / 100;
 | 
			
		||||
	var g = hcg[2] / 100;
 | 
			
		||||
 | 
			
		||||
	var v = c + g * (1.0 - c);
 | 
			
		||||
	var f = 0;
 | 
			
		||||
 | 
			
		||||
	if (v > 0.0) {
 | 
			
		||||
		f = c / v;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return [hcg[0], f * 100, v * 100];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.hcg.hsl = function (hcg) {
 | 
			
		||||
	var c = hcg[1] / 100;
 | 
			
		||||
	var g = hcg[2] / 100;
 | 
			
		||||
 | 
			
		||||
	var l = g * (1.0 - c) + 0.5 * c;
 | 
			
		||||
	var s = 0;
 | 
			
		||||
 | 
			
		||||
	if (l > 0.0 && l < 0.5) {
 | 
			
		||||
		s = c / (2 * l);
 | 
			
		||||
	} else
 | 
			
		||||
	if (l >= 0.5 && l < 1.0) {
 | 
			
		||||
		s = c / (2 * (1 - l));
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return [hcg[0], s * 100, l * 100];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.hcg.hwb = function (hcg) {
 | 
			
		||||
	var c = hcg[1] / 100;
 | 
			
		||||
	var g = hcg[2] / 100;
 | 
			
		||||
	var v = c + g * (1.0 - c);
 | 
			
		||||
	return [hcg[0], (v - c) * 100, (1 - v) * 100];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.hwb.hcg = function (hwb) {
 | 
			
		||||
	var w = hwb[1] / 100;
 | 
			
		||||
	var b = hwb[2] / 100;
 | 
			
		||||
	var v = 1 - b;
 | 
			
		||||
	var c = v - w;
 | 
			
		||||
	var g = 0;
 | 
			
		||||
 | 
			
		||||
	if (c < 1) {
 | 
			
		||||
		g = (v - c) / (1 - c);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return [hwb[0], c * 100, g * 100];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.apple.rgb = function (apple) {
 | 
			
		||||
	return [(apple[0] / 65535) * 255, (apple[1] / 65535) * 255, (apple[2] / 65535) * 255];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.rgb.apple = function (rgb) {
 | 
			
		||||
	return [(rgb[0] / 255) * 65535, (rgb[1] / 255) * 65535, (rgb[2] / 255) * 65535];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.gray.rgb = function (args) {
 | 
			
		||||
	return [args[0] / 100 * 255, args[0] / 100 * 255, args[0] / 100 * 255];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.gray.hsl = convert.gray.hsv = function (args) {
 | 
			
		||||
	return [0, 0, args[0]];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.gray.hwb = function (gray) {
 | 
			
		||||
	return [0, 100, gray[0]];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.gray.cmyk = function (gray) {
 | 
			
		||||
	return [0, 0, 0, gray[0]];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.gray.lab = function (gray) {
 | 
			
		||||
	return [gray[0], 0, 0];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.gray.hex = function (gray) {
 | 
			
		||||
	var val = Math.round(gray[0] / 100 * 255) & 0xFF;
 | 
			
		||||
	var integer = (val << 16) + (val << 8) + val;
 | 
			
		||||
 | 
			
		||||
	var string = integer.toString(16).toUpperCase();
 | 
			
		||||
	return '000000'.substring(string.length) + string;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
convert.rgb.gray = function (rgb) {
 | 
			
		||||
	var val = (rgb[0] + rgb[1] + rgb[2]) / 3;
 | 
			
		||||
	return [val / 255 * 100];
 | 
			
		||||
};
 | 
			
		||||
							
								
								
									
										78
									
								
								node_modules/color-convert/index.js
									
									
									
										generated
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										78
									
								
								node_modules/color-convert/index.js
									
									
									
										generated
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,78 @@
 | 
			
		||||
var conversions = require('./conversions');
 | 
			
		||||
var route = require('./route');
 | 
			
		||||
 | 
			
		||||
var convert = {};
 | 
			
		||||
 | 
			
		||||
var models = Object.keys(conversions);
 | 
			
		||||
 | 
			
		||||
function wrapRaw(fn) {
 | 
			
		||||
	var wrappedFn = function (args) {
 | 
			
		||||
		if (args === undefined || args === null) {
 | 
			
		||||
			return args;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		if (arguments.length > 1) {
 | 
			
		||||
			args = Array.prototype.slice.call(arguments);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		return fn(args);
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	// preserve .conversion property if there is one
 | 
			
		||||
	if ('conversion' in fn) {
 | 
			
		||||
		wrappedFn.conversion = fn.conversion;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return wrappedFn;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function wrapRounded(fn) {
 | 
			
		||||
	var wrappedFn = function (args) {
 | 
			
		||||
		if (args === undefined || args === null) {
 | 
			
		||||
			return args;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		if (arguments.length > 1) {
 | 
			
		||||
			args = Array.prototype.slice.call(arguments);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		var result = fn(args);
 | 
			
		||||
 | 
			
		||||
		// we're assuming the result is an array here.
 | 
			
		||||
		// see notice in conversions.js; don't use box types
 | 
			
		||||
		// in conversion functions.
 | 
			
		||||
		if (typeof result === 'object') {
 | 
			
		||||
			for (var len = result.length, i = 0; i < len; i++) {
 | 
			
		||||
				result[i] = Math.round(result[i]);
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		return result;
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	// preserve .conversion property if there is one
 | 
			
		||||
	if ('conversion' in fn) {
 | 
			
		||||
		wrappedFn.conversion = fn.conversion;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return wrappedFn;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
models.forEach(function (fromModel) {
 | 
			
		||||
	convert[fromModel] = {};
 | 
			
		||||
 | 
			
		||||
	Object.defineProperty(convert[fromModel], 'channels', {value: conversions[fromModel].channels});
 | 
			
		||||
	Object.defineProperty(convert[fromModel], 'labels', {value: conversions[fromModel].labels});
 | 
			
		||||
 | 
			
		||||
	var routes = route(fromModel);
 | 
			
		||||
	var routeModels = Object.keys(routes);
 | 
			
		||||
 | 
			
		||||
	routeModels.forEach(function (toModel) {
 | 
			
		||||
		var fn = routes[toModel];
 | 
			
		||||
 | 
			
		||||
		convert[fromModel][toModel] = wrapRounded(fn);
 | 
			
		||||
		convert[fromModel][toModel].raw = wrapRaw(fn);
 | 
			
		||||
	});
 | 
			
		||||
});
 | 
			
		||||
 | 
			
		||||
module.exports = convert;
 | 
			
		||||
							
								
								
									
										46
									
								
								node_modules/color-convert/package.json
									
									
									
										generated
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										46
									
								
								node_modules/color-convert/package.json
									
									
									
										generated
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,46 @@
 | 
			
		||||
{
 | 
			
		||||
  "name": "color-convert",
 | 
			
		||||
  "description": "Plain color conversion functions",
 | 
			
		||||
  "version": "1.9.3",
 | 
			
		||||
  "author": "Heather Arthur <fayearthur@gmail.com>",
 | 
			
		||||
  "license": "MIT",
 | 
			
		||||
  "repository": "Qix-/color-convert",
 | 
			
		||||
  "scripts": {
 | 
			
		||||
    "pretest": "xo",
 | 
			
		||||
    "test": "node test/basic.js"
 | 
			
		||||
  },
 | 
			
		||||
  "keywords": [
 | 
			
		||||
    "color",
 | 
			
		||||
    "colour",
 | 
			
		||||
    "convert",
 | 
			
		||||
    "converter",
 | 
			
		||||
    "conversion",
 | 
			
		||||
    "rgb",
 | 
			
		||||
    "hsl",
 | 
			
		||||
    "hsv",
 | 
			
		||||
    "hwb",
 | 
			
		||||
    "cmyk",
 | 
			
		||||
    "ansi",
 | 
			
		||||
    "ansi16"
 | 
			
		||||
  ],
 | 
			
		||||
  "files": [
 | 
			
		||||
    "index.js",
 | 
			
		||||
    "conversions.js",
 | 
			
		||||
    "css-keywords.js",
 | 
			
		||||
    "route.js"
 | 
			
		||||
  ],
 | 
			
		||||
  "xo": {
 | 
			
		||||
    "rules": {
 | 
			
		||||
      "default-case": 0,
 | 
			
		||||
      "no-inline-comments": 0,
 | 
			
		||||
      "operator-linebreak": 0
 | 
			
		||||
    }
 | 
			
		||||
  },
 | 
			
		||||
  "devDependencies": {
 | 
			
		||||
    "chalk": "1.1.1",
 | 
			
		||||
    "xo": "0.11.2"
 | 
			
		||||
  },
 | 
			
		||||
  "dependencies": {
 | 
			
		||||
    "color-name": "1.1.3"
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										97
									
								
								node_modules/color-convert/route.js
									
									
									
										generated
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										97
									
								
								node_modules/color-convert/route.js
									
									
									
										generated
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,97 @@
 | 
			
		||||
var conversions = require('./conversions');
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
	this function routes a model to all other models.
 | 
			
		||||
 | 
			
		||||
	all functions that are routed have a property `.conversion` attached
 | 
			
		||||
	to the returned synthetic function. This property is an array
 | 
			
		||||
	of strings, each with the steps in between the 'from' and 'to'
 | 
			
		||||
	color models (inclusive).
 | 
			
		||||
 | 
			
		||||
	conversions that are not possible simply are not included.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
function buildGraph() {
 | 
			
		||||
	var graph = {};
 | 
			
		||||
	// https://jsperf.com/object-keys-vs-for-in-with-closure/3
 | 
			
		||||
	var models = Object.keys(conversions);
 | 
			
		||||
 | 
			
		||||
	for (var len = models.length, i = 0; i < len; i++) {
 | 
			
		||||
		graph[models[i]] = {
 | 
			
		||||
			// http://jsperf.com/1-vs-infinity
 | 
			
		||||
			// micro-opt, but this is simple.
 | 
			
		||||
			distance: -1,
 | 
			
		||||
			parent: null
 | 
			
		||||
		};
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return graph;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// https://en.wikipedia.org/wiki/Breadth-first_search
 | 
			
		||||
function deriveBFS(fromModel) {
 | 
			
		||||
	var graph = buildGraph();
 | 
			
		||||
	var queue = [fromModel]; // unshift -> queue -> pop
 | 
			
		||||
 | 
			
		||||
	graph[fromModel].distance = 0;
 | 
			
		||||
 | 
			
		||||
	while (queue.length) {
 | 
			
		||||
		var current = queue.pop();
 | 
			
		||||
		var adjacents = Object.keys(conversions[current]);
 | 
			
		||||
 | 
			
		||||
		for (var len = adjacents.length, i = 0; i < len; i++) {
 | 
			
		||||
			var adjacent = adjacents[i];
 | 
			
		||||
			var node = graph[adjacent];
 | 
			
		||||
 | 
			
		||||
			if (node.distance === -1) {
 | 
			
		||||
				node.distance = graph[current].distance + 1;
 | 
			
		||||
				node.parent = current;
 | 
			
		||||
				queue.unshift(adjacent);
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return graph;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function link(from, to) {
 | 
			
		||||
	return function (args) {
 | 
			
		||||
		return to(from(args));
 | 
			
		||||
	};
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function wrapConversion(toModel, graph) {
 | 
			
		||||
	var path = [graph[toModel].parent, toModel];
 | 
			
		||||
	var fn = conversions[graph[toModel].parent][toModel];
 | 
			
		||||
 | 
			
		||||
	var cur = graph[toModel].parent;
 | 
			
		||||
	while (graph[cur].parent) {
 | 
			
		||||
		path.unshift(graph[cur].parent);
 | 
			
		||||
		fn = link(conversions[graph[cur].parent][cur], fn);
 | 
			
		||||
		cur = graph[cur].parent;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	fn.conversion = path;
 | 
			
		||||
	return fn;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
module.exports = function (fromModel) {
 | 
			
		||||
	var graph = deriveBFS(fromModel);
 | 
			
		||||
	var conversion = {};
 | 
			
		||||
 | 
			
		||||
	var models = Object.keys(graph);
 | 
			
		||||
	for (var len = models.length, i = 0; i < len; i++) {
 | 
			
		||||
		var toModel = models[i];
 | 
			
		||||
		var node = graph[toModel];
 | 
			
		||||
 | 
			
		||||
		if (node.parent === null) {
 | 
			
		||||
			// no possible conversion, or this node is the source model.
 | 
			
		||||
			continue;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		conversion[toModel] = wrapConversion(toModel, graph);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return conversion;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
		Reference in New Issue
	
	Block a user