Fixed rendering issues
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parent
63d4e16fb8
commit
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26
ts/app.ts
26
ts/app.ts
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@ -3,13 +3,14 @@ class CanvasReceiverController {
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private canvas!: HTMLCanvasElement;
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private canvas!: HTMLCanvasElement;
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private ctx!: CanvasRenderingContext2D | null;
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private ctx!: CanvasRenderingContext2D | null;
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private ws: WebSocket;
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private ws: WebSocket;
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private coordinates?: Coordinates;
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/**
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/**
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* Represents whether the app is waiting for the first coordinates of a draw path. The first
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* Represents whether the app is waiting for the first coordinates of a draw path. If lineTo
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* coordinates need to be handled with the moveTo canvas method instead of lineTo, therefore
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* is called with the first pair of coordinates, every path will be connected. Therefore this
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* this variable is needed to decide how to handle the next coordinates.
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* variable is needed to prevent drawing a line to the first pair of coordinates.
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*/
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*/
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private waiting: boolean = false;
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private firstCoordinates: boolean = false;
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constructor() {
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constructor() {
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this.canvasDiv = document.querySelector('#canvas') as HTMLDivElement;
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this.canvasDiv = document.querySelector('#canvas') as HTMLDivElement;
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@ -56,9 +57,7 @@ class CanvasReceiverController {
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if (!this.ctx) {
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if (!this.ctx) {
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return;
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return;
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}
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}
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this.firstCoordinates = true;
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this.ctx.beginPath();
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this.waiting = true;
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}
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}
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stopDrawing() {
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stopDrawing() {
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@ -77,15 +76,20 @@ class CanvasReceiverController {
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return;
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return;
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}
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}
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if (this.waiting) {
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this.ctx.beginPath();
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this.waiting = false;
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this.ctx.moveTo(coordinates.x, coordinates.y);
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if (this.coordinates) {
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this.ctx.moveTo(this.coordinates.x, this.coordinates.y);
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}
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if (this.firstCoordinates) {
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this.firstCoordinates = false;
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} else {
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} else {
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this.ctx.lineTo(coordinates.x, coordinates.y);
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this.ctx.lineTo(coordinates.x, coordinates.y);
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}
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}
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this.ctx.lineWidth = 1;
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this.ctx.stroke();
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this.ctx.stroke();
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this.coordinates = coordinates;
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}
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}
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}
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}
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